![]() ![]() A GameObject’s functionality is defined by the Components attached to it. Component Definitions and Groups, which are converted into meshes, instanced as GameObjects The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more.Textures and Materials, which Unity imports according to the settings on the Materials tab.Unity reads SketchUp files directly and supports the following SketchUp features: SketchUp is software that is commonly used for architecture modeling.
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